A dark fantasy survival, adventure, horror game centered around the mythological creature sirens. Players must navigate treacherous environments, uncover haunting secrets, and survive against all odds. Developed as a capstone passion project for the Digital Animation and Game Design program, the game will feature one playable demo level and a total of 16 levels planned for full release.
Kieran Hopkins Technical Artist, 3d Modeling, Programing, Unwrapping
Santo Gemellaro Technical Artist, Prop Artist, VFX Artist, Programming
Marlow Losey Texture Artist, Environment Artist
Possibly 2 others
Tail, fins, and scales generated with programming
Retopology done to make a seamless optimized model ready for bake
Unwrapped, Rigged, High to low poly bake, and textures
A simple game playing as a goblin whose goal is to steal as much as possible in a time limit and bring it back to your cave . While also trying to find the dragon’s hoard.
This game was made in 48 hours by game design students with assignments due and working on other jobs. The game aspects are still unfinished.
Rylynn Hautala Project Lead, Programming Lead, Audio Implementation
Kieran Hopkins Technical Artist, Procedural Rooms, Shaders
Ant B. Modeling Supervisor, 3d Modeling, Texture Artist
Danny Pellerito Audio Designer, Voice Actor, Programmer
Adrien Williams Unwrapping, Texture Artist, Voice Actor
Fiona O’Keefe UI asset design, Logo Design, Concept Art
Corey Rozema Particle Effects, 3d Modeling
Donovan Coates 3d Modeling, Particle Texture Artist
Tyler Kearns UI Design, Inventory System, Programmer
This shader wasn't used in the game but works